
On Crackdown 3's campaign, Wilson said it's a roughly 16 hour experience (although longer if you hunt down all of the agility orbs), with a city two-and-a-half times bigger than that of the original game ("some of the buildings are nearly a kilometre high, so way higher than the original Agency tower"). "We hadn't shown any of the campaign off, so we wanted to show it at E3." And then the cloud stuff was always going to be in the multiplayer."ĭespite the E3 no-show, Crackdown 3's destruction is "all going fine", Wilson stressed. It was always that we were going to have two games: a classic campaign with four-player co-op, which is a homage to the original title with similar mechanics and updated graphics and more narrative. "With hindsight, we didn't do a particularly good job of messaging that.

"Multiplayer is where the destruction is," Wilson said. "Also, the destruction didn't work narratively. "I wanted people to be able to play it when they went away on holiday. "What I didn't want to do is put it into the campaign because it would have meant the entire game would have required a constant, high-quality internet connection," Wilson said. And two, because the story is about saving the city of New Providence, not destroying it. One, so the game could be played offline. Wilson explained that Sumo decided against putting the dedicated server-based destruction in the campaign, which can be played cooperatively by up to four people, for a couple of reasons. "That's where the destruction works great." "We've got this big competitive multiplayer game where you play in a large multiplayer arena, 20-30 minute battles, and the aim of the game is to smash the crap out of their tower, and they have to destroy your tower before the time runs out.

"The destruction was always planned for the multiplayer side of the game," Gareth Wilson, design director at Sumo Digital, told me at E3 last week. But a proper multiplayer reveal will have to wait until a later event this year. The video below, made by IGN during Gamescom 2015, goes into detail on how the tech works.įast forward to E3 2017, and fans had hoped to see more of this tech in the game, or at least get a sense of how it works as part of gameplay. The idea is that dedicated servers make available the compute power needed to fuel realistic destruction of multiple buildings in the open world. Reagent Games, whose creative director Dave Jones co-founded the now defunct Realtime Worlds, maker of the first Crackdown game, and Ruffian Games, who made Crackdown 2, are building the competitive multiplayer portion of the game.Ĭrackdown 3 hit the headlines when Jones showed off the advanced destruction tech that would power the game. Sumo Digital, perhaps best known for making Sonic & All-Stars Racing, is in charge of the campaign. The game, due out alongside the Xbox One X on 7th November, is developed by three separate UK studios. Microsoft's official blurb makes competitive multiplayer sound like a separate game that's included with the Crackdown 3 package: There is basic destruction in the campaign, but not the kind that raised eyebrows back in 2015.īefore we dive into the detail, it's worth going over what Microsoft has said about Crackdown 3. It turns out Microsoft decided to focus on Crackdown 3's campaign at E3, and the dedicated server-powered destruction is limited to multiplayer. Had it been ditched? Is the game still using the fancy dedicated server tech to make blowing up buildings ultra realistic in the open world? This sparked a number of questions about the destruction in Crackdown 3.

The only problem was, we didn't get a good look at gameplay, nor did we see any of Crackdown 3's ambitious destruction.

When Microsoft showed more of open world blow 'em-up Crackdown 3 during its E3 2017 Xbox media briefing, it did so with a trailer that starred American actor Terry Crews.
